

To get to my mod, you must have cheats enabled in your swkotor2 configuration settings file (if you havent, add "EnableCheats=1" as a new line under ). There is no way to get there other than warping (as far as i know, i am so very new at this :)) and there are no conversations that i know of, but i felt it a good idea to get my work out there and mark the beginning of something bigger. PersonalRavenger V.1, a module basically the same as 851nih, although all of the hostiles have been removed and replaced with "Loyal" npcs. This is my first attempt at creating the first of these, which is the Of various bases, ships and temples like the Temple on Onderon or as in this case, What i am releasing is the first part of a much larger mod that will (hopefully)Īllow you throughout the game to complete side quests that will allow you to take control OK, this is my first mod EVER, and in fact is hardly even that at all. Written comments tend to be much more useful and encouraging. Note: Please remember to give the author of the mod feedback, as the download count isn't particularly verbose. When the full mod is out I should be able to give a more concise review, but in its current state there's not really anything *to* review. (In case it wasn't clear, btw, this is a new module. Since no dialogue is written, you can't talk to them either. apart from wandering around the module and looking at the various Sith soldiers loyal enough not to attack you. However, as a result of this there's not really anything to do. The various unique NPCs (Tobin, the Mandalorians) have also been removed. While that doesn't add anything immediate to this file, it does give it some context - which, as it is, may be fairly confusing for downloaders.Ĭurrently, this edit makes all the non-unique NPCs (ie the various Sith troopers) on the Ravager non-hostile, and adds 'loyal' in front of their various names. According to the author, this is the first part of a larger and as-of-yet unreleased mod.
